Mage Knight Session Report 1

Mage Knight review

It was a Friday night, Pria was cramming for her Strategic Management exam on Saturday. The kids were also studying, their exams were starting the following Monday.  My study had flooded on Thursday night and everything was in a bit of a state so I could not finish the models I was working on. I did the next best thing, play some board games.

For this game I chose to play as Norowas. Someone I’ve not used too often. I normally select my character at random this time I selected 1 that I don’t often use. A mage knight was needed for the dummy player and Tovak graciously stepped forward.

I’m not going to go into too much detail on how the game works. It’s a fairly heavy game and I’m assuming that you’re reading this because you have some prior knowledge of Mage Knight. If you need a refresher or just want to know more before you get stuck in, you can find my review here.

Day 1

Norowas stepped though the portal into a rather bleak land. The locals were obviously weary of travelers from the portal as there were a pair of keeps within marching distance of the portal.  They must have been well manned as the surrounding were clear of any marauding monsters too.

Mage Knight Session Report 1

With trepidation Norowas entered a nearby village. His easy going manner and inspirational speaking allowed him to recruit some Peasants to his cause. With the day still young he decided that it was the right moment to press forward.
Mage Knight Session Report 1

Gaining another turn, Norowas used the Peasants knowledge of the land to move towards and assault the Guardsmen defending the northern keep.
Mage Knight Session Report 1

The Peasants, already spent from their forced march were still eager to prove themselves and surged forward into the battle and returned bloodied.

Mage Knight Session Report 1

Norowas stepped forward and unleashed his rage. The keeps defenders were routed and his banner now flew on the ramparts.
Mage Knight Session Report 1

Mage Knight Session Report 1
Ding level up! I actually forgot to photograph all of the rewards and bonuses, but these were the first.

Norowas spent the next turn recruiting some Guardian Golems. Sturdy warriors with great defensive skills and some minor offensive abilities. The Peasants were relieved to be left behind at the Keep, battle was not really their thing after all.

Mage Knight Session Report 1
I used the Whisper in the Treetops ability gained in the previous turn to generate a white crystal to power the Noble Manners card for 4. Otherwise recruiting the Golems would have been out of reach.

With new warriors in tow He decided to explore to the North West and North East. It appears that the pair of Keeps were backed up by a pair of Mage Towers. The Mages were not interested in keeping the lands peaceful. Cursed hags and Orc Summoners were terrorizing the local villagers.
Mage Knight Session Report 1

Norowas headed straight for the Hags as they were closer to the village. The Golems, who were resistant to physical attacks waded through the Hags feeble blows and started pummeling them. Using his Rage + Swiftness for a single extra point they overcame the hags and paused to rest as night fell.
Mage Knight Session Report 1

Mage Knight Session Report 1

I used the Crystallize to generate a Red Mana Crystal before the round was over. It might prove useful to attack the Mage tower in the next turn.

The board at the end of the first day. Fire Mages resided in the nearer Mage Tower. The tower to the east was an unknown but there was a blue altar along the way. Stopping to make worship was a promising idea.

Mage Knight Session Report 1

Night 1

As Dusk settled Norowas contemplated his options. He wanted to take advantage of the cool temperatures to cross the desert and wrest control of the Mage Tower from the Fire Mages. It’s secrets could prove to be very useful. However, the blue Altar was calling to him.

It appeared to be  almost destiny. He marched across the open field and into the ruins…

Mage Knight Session Report 1
White mana from the Whispering Treetops ability allowed Mana Draw to be powered so 2 blue tokens could be generated and Concentration provided the third.

After received the blessing Norowas stormed the Nearby mage tower. Being night, he could not foresee who the defenders were until they joined combat. Fire Golems!

Mage Knight Session Report 1

Mage Knight Session Report 1
The red Crystal generated in the previous turn did prove useful. The Golems were able to keep each other at bay.
Mage Knight Session Report 1
The Fire Golems have protection from Physical and Fire attacks, so that means I needed double the damage to destroy them!

Victorious in battle Norowas set about plundering the Tower of its secrets. He learnt how to cast the Flame Wall spell! Leveling up also provided him with the ability to command more units in battle, he spent a turn in the keep and used all his cards to recruit another Guardian Golem.

Mage Knight Session Report 1

Done with the Tower he turned his eyes northward and explored further. In the distance he spotted a Monastery. Nearby, a forest emanated signes of a Magic Glade but even closer at hand was a Blue Crystal Mine protected by another Orc Summoner.
Mage Knight Session Report 1

Venturing into the Mine was a risky idea. Orc Summoners can be very dangerous. However the mine was on a hill which provided an excellent view of the west. Waiting for dawn in the mine, Norowas and the Golems hid from the Orcs view and Norowas found a Blue Crystal. 
Mage Knight Session Report 1

Day 2

As dawn broke Norowas decided to rid himself of the Orc Summoner so that he could make his way through to the Monastery in the north. He stood in the mouth of the mines and issued a challenge the Orc could not refuse. Roaring it’s displeasure it summoned forth a mighty Minotaur. Norowas was quick to cast a Flame wall between himself and the Minotaur, stopping it in it’s tracks.

Mage Knight Session Report 1

Together with his Golems he engaged the Orc in close combat and destroyed it.

Mage Knight Session Report 1

Mage Knight Session Report 1
Being in the Crystal Mines means that I’ll be gaining another blue Crystal at the end of the turn. So I used the Crystal from the previous turn to make a Red one, Just in case I drew the red attack cards and there was no Red in the source.

After gaining another Blue Crystal Norowas decided to explore a Dungeon further to the north. Dungeons are risky, there are unknown monsters in their depths but there are also unknown riches… It was a fair distance away in the midst of a wasteland so he spent some time formulating a plan to get there.

Mage Knight Session Report 1

Mage Knight Session Report 1
The heal brought a pair of movement cards which was just what the doctor ordered. Using the green token from the Whispering Treetops (and saving the White Crystal) Norowas was eager to move forward.
Mage Knight Session Report 1
Before moving I thought exploring might help so I added the 1 move card that I already had which would allow me to explore a little further North before entering the Dungeon.

Dungeon combat is dangerous. It’s dark tight confines meant that Norowas was going to fight without the aid of his trusty Golems. He decided to wait a turn and enter when he had more options available to him.

The dungeon was the lair of a Werewolf!

Mage Knight Session Report 1

The Werewolf is so fast that it struck first dealing 3 damage to Norowas himself. He retaliated with his on fury, drawing from the power of his collected mana he was able to vanquish his foe.Mage Knight Session Report 1

In the dirt at the bottom of the cave he found a scroll case. Shaking it he realized that it was not empty! Within the case he found the powerful Fireball spell!Mage Knight Session Report 1

The next round Norowas made his way to the Monastery. He was in need of some healing!Mage Knight Session Report 1Luckily there were a group of Herbalists visiting this Monastery. Not only did they join his ranks but they healed some of his wounds.Mage Knight Session Report 1

Still injured Norowas was not ready to leave the Monastery. The monastery was in a location that had a good view of the majestic Red City to the west. He knew that he needed to get there quickly but first his wounds…. There was also a small matter of a Swamp Dragon between him and the City.

Mage Knight Session Report 1

Luckily he could afford the services of the local Monks and heal himself.
Mage Knight Session Report 1

Day 2 drew to a close. Night would be beneficial, the greater version of the spells will become available and travelling across the desert at night is a far easier task than during the day…Mage Knight Session Report 1

Night 2

As night fell Norowas realised that he needed to wrest control of the city from its defenders as soon as possible. It’s location meant that traveling to and from the city was going to be time consuming and he only had 1 more day to find and assault the second city too.

There was however the small matter of the dragon…

Mage Knight Session Report 1
Whispering Treetops once again provided a mana token just when it was needed the most. The white crystal was saved for later.

The first unit of Golems charged forward to meet the dragon head on. Norowas’s Leadership combined with a timely Blue mana in the source meant that it was able to block the dragons attack.

Mage Knight Session Report 1

The other Golem, flanked the Swamp Dragon and together with their master, crushed it into the ground.

Mage Knight Session Report 1

The beasts bellows caused quite a commotion and the defenders of the City could not help but peek over the battlements to see what was going on.

Mage Knight Session Report 1
Being close enough to the city revealed it’s defenders. From right to left : Illusionists, Medusa and Altem Mages. Being the red city they were all brutal…

The quick ministrations of the Herbalists and Norowas himself readied the Golems so that they could participate in the siege of the Red City. Every bit of help would be needed in the upcoming battle.

Mage Knight Session Report 1

Steeling himself he charged. With the defenders behind the walls of the city he could only brave their attacks and hope that he would get into range to strike back. The Illusionists were quick to summon a Werewolf to join their fight!

Mage Knight Session Report 1

Deciding that the Medusa, which could turn them to stone was the greatest threat, Norowas directed his first golem to perform the same block that it did against the dragon the previous turn.

Mage Knight Session Report 1

The Werewolf leaped over the Medusa and struck the same golem while it was engaged. Seeing what was happening the Herbalists rushed forward to assist but they too were overpowered.

Mage Knight Session Report 1
The Golem and Herbalist took a wound each and I took 2 wounds directly to my hand.

Norowas, injured by the Werewolf still went toe to toe with the Altem Mages. He suffered grievous wounds but was able to summon both a Fire Bolt and a Fire Wall to burn the Mages out of the city.

Mage Knight Session Report 1
Brutal + Poison meant 2 wounds into the hand and another 2 wounds into the discard pile.

The remaining Golems then made short work of the Medusa, leaving just the Illusionists standing. Norowas and his army were forced to retreat….

Mage Knight Session Report 1

… he even went further back into the monastery…

Mage Knight Session Report 1

…where he spent the next 2 turns healing.

Mage Knight Session Report 1 Mage Knight Session Report 1

Tovak meanwhile declared the end of the round. Luckily for Norowas, he was prepared for a very long night indeed.

Mage Knight Session Report 1

Fate smiled on him has he was granted exactly what he needed to advance…

Mage Knight Session Report 1

..and destroy the Altem mages, thus gaining control of the City!

Mage Knight Session Report 1
The un-wounded Golems, with physical resistance, absorbed 6 of the 10 attack from the summoned Gargoyle. Taking 1 wound and leaving just 1 for me.

Dawn of the 3rd day saw Norowas, ruler of the red city…. with a bruised and battered army behind him.

Mage Knight Session Report 1 Mage Knight Session Report 1

Day 3

Day 3 started well. The locals were initially suspicious of Norowas but he quickly convinced that he would not harm them. He even managed to recruit unit Altem Guardians to join his fight.

Mage Knight Session Report 1

The next turn he remained in they city as he explored it’s riches. Among them he found the Banner of Fear and ancient artifact that he could put to good use.

Mage Knight Session Report 1

Giving his new Guardians the banner to hold they ventured north into the Red Crystal mines. From there they explored the land to both the East and the West.

Mage Knight Session Report 1
To the East lay another Mage Tower but to the West was the prize, the Green City!

Mage Knight Session Report 1
After gaining a red crystal from the mines They marched to the north to face the Cursed Hags who were terrorizing the nearby village. A fireball ended their reign of terror before they even knew what hit them.

Mage Knight Session Report 1

With Dusk fast approaching Norowas retreated to the mine to gather more red crystals.

Mage Knight Session Report 1
The extra white crystal from the Crystalize was a bonus.

Dusk settled and the only way forward was North.
Mage Knight Session Report 1

Mage Knight Session Report 1
I always forget a rule each game, this time I forgot that the Inspiration ability can either Ready a unit or Heal it… I could have healed 1 of the golems already.

Night 3

Mage Knight Session Report 1
I count myself VERY lucky to have this initiative card still available in the last turn. It’s just great. I started using it straight away.

The first order of the night was healing all of the wound units in his army. Concentrating on that alone they made their way north, past the city to a nearby village. Once there they set about getting everyone back into fighting condition.

Mage Knight Session Report 1 Mage Knight Session Report 1 Mage Knight Session Report 1

The locals were also a keen source of information on what lurked within the city walls. a pair of Freezers, a Gargoyle and a Crypt Worm. All of whom were poisonous.

Mage Knight Session Report 1
Deciding that the Village was not the best place from which to launch an assault Norowas moved into the nearby forest and found a Magical Glade in which to setup camp.

Mage Knight Session Report 1
The Glade was perfect. I would start my turn with a Black Mana Crystal so I could cast the more powerful versions of my spells and if I lost combat I would retreat here and be able to heal a wound.

Seizing Initiative Norowas made his attack!Mage Knight Session Report 1

With the power of darkness under his control he was able to call upon a Firestorm, quickly destroying the Gargoyle.

Mage Knight Session Report 1

Next he summoned extra mana from the source and powered his Golems so they could block the Freezers, if they were not contained the entire attack would fail.

Mage Knight Session Report 1
The white mana from the Whispering Treetops was used to power the Mana Draw.
Mage Knight Session Report 1
The Leadership ability once again proved it’s worth. the extra 3 points of block made up for the Freezers being swift.

The Worm then made it presence felt as it tore a chunk out of 1 of the Golems.

Mage Knight Session Report 1
I remembered that the Worm had the poison ability because of the Green City and added the extra damage to the Golem after taking the picture.

A total defense of 20, not the easiest target.

Mage Knight Session Report 1

Now it was time for the counter attack…

Mage Knight Session Report 1

Mage Knight Session Report 1
March was played sideways to add +1 attack.

Mage Knight Session Report 1

Inspiration means +2 to Attack! FOR.THE.WIN!

Mage Knight Session Report 1

Using the Green Mana token generated earlier in the turn the Herbalists healed Norowas, saving a few negative victory points.

Mage Knight Session Report 1

The free turn was spent purchasing Advanced actions in the Green City to score extra points for a grand total of 149!

Mage Knight Session Report 1

All in all, another awesome game of Mage Knight the board game. It’s just fantastic and I cannot wait to play again. I hope you enjoyed reading this.

It’s my first full session report, reading this myself it feels really armature. Next time I’ll actually make notes and not just rely on the pictures to remind me of what happened. On top of that I don’t think I’ll might try a more direct reply of what happened. This narrative seems a bit childish but it’s done and it took hours to get done so I’m posting it!

Cheers.

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2 thoughts on “Mage Knight Session Report 1

  1. Great write up, i’ve only ever played the 2 day/night quests with a single city – your game looks way more epic! I see you also just got runebound – if it’s 2nd ed, you can get the zanaga big box expansion from wizard warehouse, they have 1 in stock for R390 – great deal if you like the game!

    1. Ooh, nice I must take a look. I’ve got the 2nd edition so I’m very keen!

      Thank you very much, I appreciate the heads up.

      Also, try the other MK missions, it’s a great game and the longer games really do add a lot of extras to the game. The expansions are back in print and should be arriving in SA in the next few months too.

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