Too Many Bones has been on my wish list since I joined the 1 Player Guild on BGG a few years go. I can’t say that I’ve seen a negative review or mention of it anywhere. What constantly put me off was the price, including shipping to South Africa. Too Many Bones Undertow plus some extras went up on sale (2nd hand) and I thought why not, I’ll be saving a bit, the components are supposed to be strong and I’ll have a bunch of extra content for the KS that I’m expecting soon. It arrived last week.
Dark Souls the board Game is one of those kick-starters that went sideways. It’s been about 3 years and delivery is still happening. The base game is at retail, but the reviews are so bad you won’t be wrong in thinking that you should avoid it.
My initial thoughts was that the game had potential and really needed the stretch goals, so I thought I’d wait before writing up the review. Well, I don’t have the SG yet but I’m having fun and I’m still playing….
The first time I played this game was co-op with a friend in a very busy store on games night. It was a hard fought game which came down to a extremely tense die roll. We sat on the edge of our seats as Annas cast the die. We shouted, we jumped and high fived. We didn’t care if anyone looked, it was awesome.
Zombies have been done to death, if you pardon the pun. Which is why I skipped on the Zombicide series. When Zombicide Black Plague, with its fantasy setting arrived, my interest was renewed. Now I regret not getting in on the action earlier.
The Atlantean Empire is in ruins. It’s been over 30 years since the Breaking, when all the magestone sundered and mana was let lose in the world. Bands of orcs and monsters are roaming wild, rumours of dragons are spoken of in hushed tones throughout the cities. You are a Mage Knight in the service of the Council of the Void. In exchange for your loyalty they have granted you the power to wield terrifying power. Will you be strong enough to bring the Empire under the control of the council?